I was very honored to be a part of the Ubisoft Toronto Character team on Far Cry 6.
This is a Hunter helmet for player.
Concept and design - by Elliot Mallon and me.
High Poly, Low Poly, Texturing- by me.
Marmoset Renders - by Alex Sideras.
https://www.artstation.com/alexsid
In-Engine renders - by Marco Barrettara.
https://www.artstation.com/marcobar
Art Director - Denny Borges
Character Art Director - Elliot Mallon
https://www.artstation.com/mall_one
Lead Character artist - Austin Martin
https://www.artstation.com/austin_martin