Lurker - Metro Exodus

I was very honored to be a part of the 4a-Games Character team on the Metro Exodus.
Lurker is an enemy creature I worked on (design, high poly, texturing stages).
High poly was done by me from a scratch without concept but with sculpt-overpaints provided by Valentyn Sheremet during the process .
Special thanks to Dmitry Parkin for his pregious advice and mentorship on the design stage.
https://www.artstation.com/dmitry_parkin
Low poly, maping, baking were done by Evgeniy Pyrch:
https://www.artstation.com/extruder676
https://www.artstation.com/inhuman
Art-direction - Sergei Karmalsky:
https://www.artstation.com/karmalsky