The Protector

Personal project. I started working on this character during Marcin Klicki’s Creature Sculpting Bootcamp. I recently had the opportunity to complete this project.

I’ve long nurtured the idea of creating this anthropomorphic character.

The design and high-poly stages were completed with guidance and valuable feedback from Marcin Klicki.
https://www.artstation.com/klicek

For the final scene presentation, in addition to the character, I used Quixel assets (grass and flowers) and a photobashing resource pack by Mikel Blazgad for the magic effects https://www.artstation.com/blazgad/store?tab=digital_product.

Geometry render with no fur and no albedo

Geometry render with no fur and no albedo